Product Designer

Humanize Design
and Spark Delight.

Bonjour, je suis Victoria! I'm a Product Designer building at the intersection of games and behavior.

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Product Design UX Research Gamification Playful Design Interaction Design Player Research Visual Design Behavioral Design Design Strategy Concept Testing Illustration Product Design UX Research Gamification Playful Design Interaction Design Player Research Visual Design Behavioral Design Design Strategy Concept Testing Illustration
About me
Hi, I'm Victoria.

I'm a Product Designer pursuing my Master's in Information Management and Systems (HCI and UX) at UC Berkeley. My work lives at the intersection of cognitive science, playful design, and real human need.

At Beta Hat, I run player research for studios including Xbox, Riot, EA, and Blizzard, spanning playtests, surveys, IDIs, and executive readouts. Before that, I led design on Beaba, a gamified treatment companion for pediatric leukemia patients, now at 5,000+ downloads.

I believe the best design leaves people with clarity and confidence, and of course, happiness.

5K+
App downloads
Beaba shipped to App Store and Google Play, adopted by families and clinicians across multiple countries.
20+
Research projects
Player research for Xbox, Riot, EA, and Blizzard spanning playtests, surveys, and executive readouts.
50+
Illustration clients
Top-rated freelance illustrator in the gaming and streaming community, featured on platform homepage.
30%
Engagement lift
Drove a 30% lift in project engagement at AWS UBC Cloud Innovation Centre through user-centered design.
Selected work
Case Studies
Gamification · Mobile · 2024

Beaba Treatment Storybook

Role Lead Product Designer Year 2024

A gamified companion app that guides pediatric leukemia patients through complex treatment protocols using interactive storytelling, a progression map, and medication tracking.

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Beaba app screens
Case Study

Guiding a child through a complex treatment journey with gentle, meaningful gamification

I designed an interactive, story-based tool that helps young leukemia patients and their families navigate complex treatment plans, transforming a dense clinical document into something a 7-year-old can understand and even look forward to.

Beaba app screens

Product Designer and Researcher

9 weeks

5,000+ downloads

iOS and Android

Challenge

When understanding cancer treatment protocols is already overwhelming for adult families, it is only exacerbated for the children who are the patients. Kids going through ALL (Acute Lymphoblastic Leukemia) face a 24 to 36 week protocol packed with procedures, medications, hospital days, and confusing terminology they have no framework to process.

Beaba asked us to transform the current paper experience through gentle gamification, so that it feels cleaner, gentler, and more approachable for both children and their caregivers.

Solution

I spearheaded the design of a storybook-style experience that transforms treatment steps into snackable episodes. Mixed together with a medication tracker and a progression map, the app helps children understand their past, present, and future of where they are in their treatment journey.

The original treatment protocol was complicated.

Original treatment protocol

The original AIEOP-BFM ALL 2017 protocol, overwhelming even for clinical staff

One mother had an idea: turn it into a game.

Homemade board game

A parent hand-crafted this board game to help her child understand the treatment plan

One mother shared that she had turned the protocol into a homemade board game so that her child could better understand it. While there still existed an overload of information, this revealed a real opportunity for playful design.

Children process medical information differently, and often, much more emotionally.

How might we adapt that board game into something emotionally and cognitively digestible for children?

The earlier version showed promise, but needed refined alignment to how children absorb difficult information: clearer logic, friendlier tone, and a simpler structure.

So, we did some research to best inform decisions.

Due to ethical concerns of having young leukemia patients as participants, we thought outside the box.

  • We conducted interviews with doctors
  • Conducted separate interviews with adults who had undergone high-intensity treatments
  • Reviewed pediatric cancer learning tools
  • Analyzed clinical literature
  • Made sure we were aligned with standardized leukemia treatment steps

I then conducted follow-up research to replicate our findings for reliability, as well as to add meaningful context.

Children feel most at ease and remember best when information is conveyed through a narrative with bright visuals.

And so we began acting on the insights.

The design process.

We began with rough sketches to map the core interaction model. The key tension: how do you respect clinical accuracy while making it feel like a storybook?

The onboarding quiz customizes the story to each child's unique protocol. The episodes map helps children gauge their progress. The interactive visual novel is synced to the child's protocol day by day.

Narrative sketch
Narrative sketch — interactive visual novel with choice branches
Medication tracker wireframe
Medication tracker wireframe — scrollable calendar with dosage logging

We took the sketches and transformed the digitized treatment plan altogether.

Key features.

The final app brings together four systems: a chapters map that unlocks in sync with the child's real treatment schedule; a day-synced visual novel; a medication tracker woven into daily flow; and a growing dictionary that teaches medical terms through play.

Chapters Map

Each episode unlocks only when it matches the child's real-life treatment stage, keeping the experience focused and timely.

Visual Novel

Children tap characters to unlock hidden stickers, turning stressful content into moments of playful discovery.

Medication Tracker

Logging is woven into daily flow, helping children build consistency without added stress or extra tools.

Dictionary

New medical terms discovered in the story are added to a personal dictionary, making the unfamiliar feel familiar.

Features overview

The Beaba App.

We took the sketches and transformed the digitized treatment plan altogether, shipping to App Store and Google Play.

Chapters Map
Visual Novel
Medication Tracker

Outcomes.

5K+
Downloads on App Store and Google Play
30+
Oncology resources synthesized in research
24-36 wk
Treatment content mapped and designed end-to-end

The content unlock system, modeled on game-progression mechanics, was noted by pediatric oncologists as a meaningful innovation in how children engage with their own treatment.

Creative work
Illustration

Top-rated freelance illustrator with 50+ clients in the gaming and streaming community. Character art, key art, and VTuber assets.

Cozy room commission
Lotus pond illustration
Character portrait
Skull ink drawing
Chess character
Group scene
Say hello

Let's make something
worth remembering.

Open to product design roles, research collaborations, and freelance illustration. Based in San Francisco.

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